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Just use VSync and cap at 144 Hz (If you use Gsync, it will use VSync over 144 anyway).Ģ. If you play a light game like LoL, CS:GO etc, where you are far over 144 fps:ġ. What you can do with a 144 Hz GSync monitor: Of course, 1 Stutter on a 144 Hz monitor (which lasts 13,8 ms instead 6,9), is much shorter/smaller, than 1 Stutter on a 60 Hz Monitor (33,4 ms instead 16,67 ms). Those "double frames" are all over the place, and this is what you percieve as "Stuttering". Technically, the fps ARE halfed, but only for this one Frame.Īnd if you drop to much lower in fps, you won't get 1 doubled Frame per second, but many more. This one Picture remains on the Screen for twice the Duration, which is a small stutter. The Monitor will show 142 Pictures normally with 6.944 ms for each, but then the last Picture needs to fill not 6.944 ms, but double of that: 13,88 ms. What happens is, when the GPU is just a TAD too slow for the next picture, your Monitor will display the previous Picture for another Cycle. How do you fit 143 fps into 144 Hz? You can't. Now, what happens when you dip to 143 fps: 6.944 ms time for each Picture displayed. The Monitor runs at fix 144 Hz, which means, it's refreshing the displayed Picture every 6,944 ms.Īs long the GPU can deliver 144 fps, you can fit 144 fps into 144 Hz pretty easy.
Grsync time remaining bullshit full#
Your fps counter will NOT show 72 fps, when you dop to it will NOT show multiple pictures at the same time (Tearing), only 1 full Picture. It doesn't cut the fps in half the whole time. Wait, why would vsync cut his frames in half?